[Discuss] EOMA68 Libre Hardware Standard and Libre Software project, currently crowd-funding (deadline expires 26th aug 2016)

Michael Shiloh michaelshiloh1010 at gmail.com
Sat Aug 20 00:24:51 UTC 2016


Yes, amazing. Nice work.

It was my experience back when working on Openmoko that many manufacturers
simply did not know what to do and welcomed us approaching them and
offering to show them the way. Of course this is many years ago I'd be
surprised now if Allwinner has never heard of open source....

(Not at all related to the ongoing discussion, but I note that you have 6
days left on this campaign that is yet unfunded and so I encourage all of
us who like this work to help)

Good luck!

On Fri, Aug 19, 2016 at 5:07 PM, lkcl . <luke.leighton at gmail.com> wrote:

> On Sat, Aug 20, 2016 at 12:00 AM, Marcin Jakubowski
> <marcin at opensourceecology.org> wrote:
> > Wow, this looks amazing, and appears to stake steps ahead of the
> > groundbreaking Novena.
>
>  it's a completely different target market - bunnie's laptop was
> actually just for himself (for various reasons i've discovered but
> can't publicise).  so it was designed specifically and exclusively for
> engineers... it just happened to have the entire CAD files published.
>
>  this is designed from the ground up to be a bridge between libre
> engineers and the average end-user: it's *specifically* targetted at
> mass-volume, but it also has to be done in a scaleable and manageable
> step-by-step way that does *NOT* require VC funding so that i can
> retain 100% control of the EOMA68 standard.
>
> > Great work. Is it that for about $500, one could get
> > a PIY kit with computer card?
>
>  yep.
>
> > Would this computer be able to run FreeCAD,
> > Kdenlive, and Blender effectively?
>
> kdenlive:  _maybe_.  if kdenlive uses vdpau, vaapi, gstreamer or
> ffmpeg then you stand a chance of being able to use the
> hardware-accelerated video encode / decode engine.
>
>  blender and freecad: even if you installed the proprietary mali.ko,
> that would give you OpenGL ES not OpenGL, and there's nothing you can
> do about that (because it's proprietary).
>
>  now, i _am_ constantly on the search for alternative SoCs,
> particularly ones that support e.g. etnativ, but it's... really
> challenging.  i'm going to have to get more actively involved in
> influencing these SoC companies - i'll be going over to visit
> allwinner next month.
>
> l.
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